// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
 

:MUSIC_9


wait 0 
if
0ADC:   test_cheat "dark"


jf @MUSIC_9 

0924: enable_screen_darkness 1 with_value 200

0@ = Audiostream.Load("CLEO\The_sound\electric.wav")
Audiostream.PerformAction(0@, PLAY)
0ACD: show_text_highpriority "~y~Everything is now in darkness." time 3000
wait 1000
     

:NONAME_8 
wait 0 
if
0ADC:   test_cheat "dark"

jf @NONAME_8 
Audiostream.PerformAction(0@, PLAY)
0924: enable_screen_darkness 1 with_value 250
 
0ACD: show_text_highpriority "~r~Everything is now in very darkness." time 3000
wait 1000

:NONAME_10 
wait 0 
if
0ADC:   test_cheat "dark"

jf @NONAME_10 
Audiostream.PerformAction(0@, PLAY)
0924: enable_screen_darkness 0 with_value -1
 
0ACD: show_text_highpriority "~b~Everything is brighten again." time 3000
wait 1000




jump @MUSIC_9 

